Search Issue Tracker

0
votes
Fixed

[Regression] Copying color from component throws NullReferenceException

Editor - Other

-

Apr 24, 2017

-

Version/s: 2017.1.0b1

Note: Not only UI is affected. Tested and reproduced the same on: Materials, scripts with 'Color', Camera background, Lighting etc. ... Read more

4
votes
Fixed

Crash in NavMeshAgent::CalculatePolygonPath during playmode when using N...

AI

-

Apr 25, 2017

-

Version/s: 5.6.0f3

How to reproduce: 1. Open the attached "Phobia_5.6" project and "SceneCrash" scene 2. Enter playmode Expected result: Agent moves ... Read more

0
votes
Fixed

Render() into targetTexture causes flickering of child Camera

Camera

-

Apr 22, 2017

-

Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project. Load scene "CameraTest" and enter a play mode; 2. The scene has two cameras, each ... Read more

0
votes
Fixed

Debug.LogAssertion method does not log anything to the console when call...

Mono

-

Apr 24, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by tester (LogAssertionBug.zip) 2. Open "testScene" scene if not open 3. Press Play 4. ... Read more

0
votes
Fixed

After errors correction in the script, the button to download Android mo...

Deployment Management

-

Apr 23, 2017

-

Version/s: 5.6.0b4

Reproduction steps: 1. Open the attached project; 2. Delete 5 and 7 lines in the script "SinnesterSpawnPattern.cs"; 3. Build the pro... Read more

2
votes
Won't Fix

Editor Crashes During Unity Collab Project Sync (WebViewWindowPrivate::O...

Themes

-

Nov 22, 2016

-

Version/s: 5.4.3f1

Crash Unity Collab 1. What happened 2. How we can reproduce it using the example you attached Crashed while syncing a exsting proj... Read more

8
votes
By Design

Blendshape normal deltas are applied at wrong time in normal calculation...

Graphics - General

-

Apr 25, 2017

-

Version/s: 5.6.0f3

Wireframe mode shows that the surface of the mesh is completely smooth, yet when in shaded mode it looks as if it is warped. This vi... Read more

0
votes
Duplicate

HingeJoint.angle is incorrect when object has initial rotation

Physics

-

Jan 18, 2016

-

Version/s: 5.2.3f1

-e: The value reported by HingeJoint.angle is incorrect when an object with the HingeJoint component has a non-zero angle set in eit... Read more

0
votes
Won't Fix

Setting Animator's parameter does not work if prefab with animator was i...

Networking

-

Apr 04, 2017

-

Version/s: 5.5.2f1

To reproduce: 1. Open users project "BugSetAnimatorFloat.zip". 2. Open and Play "SceneStart" scene. 3. Open Console and Animator win... Read more

2
votes
Fixed

[Asset Bundles] Building AssetBundles for a different platform than the ...

Build Pipeline

-

Apr 23, 2017

-

Version/s: 5.6.0f3

1. Open the project attached 2. Notice that the build target is Android and Editor/CreateAssetBundles.cs script is set to build asse... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.