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UnityWebRequest with space in its URL throws error 505 "HTTP version spe...
Steps to reproduce: 1. Open the project attached 2. Play the "Scene" scene 3. Observe the Console window Result: first UnityWebRequ... Read more
[Android] Playing video from URL using videoPlayer crashes android build
Steps to reproduce: 1. Open attached project 2. Build and run for android scene "videoTest2" -Crash on application start Results: A... Read more
FBX animations with rigs made with Maya and imported into Unity shake un...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Observe animating object Expected result: animat... Read more
[Scaling] Particle velocity and force of world space are ignored in scaling
Repro steps: 1. Open a new Unity project and import attached asset package. 2. Press Play. 3. Observe how world space particles (the... Read more
Crashes on physx::PxsSolverSetupSolveTask::runInternal when x/y/z motion...
Steps to reproduce: 1. Download bugreport_crash.zip and open Assets/SimulationRecorder/BenchmarkRecorder.unity scene 2. Press play t... Read more
Crash at ProfilerProperty::GetFrameTime while pausing/unpausing Play mode
To reproduce: I found these steps most reliable, but other combinations might work too 1. Create a new project 2. Enter play mode ... Read more
'Failed to enable .NET Framework 3.5' error during Editor installation
During Editor installation I'm getting 'Failed to enable .NET Framework 3.5: Unity might nor run after the install has completed.' e... Read more
Editor crashes with the ShadowTextureRenderer script
Reproduction steps: 1. Open the attached project "New Unity Project 9.zip"; 2. Observe the crash (sometimes it happens when you doub... Read more
[VR] [Oculus] Pausing and pressing play afterwards makes Unity crash
Steps to reproduce: 1. Create a new project 2. Turn on VR support in player settings and enable 'Oculus' 3. Press pause 4. Press p... Read more
VR.InputTracking.disablePositionalTracking takes 1 frame, unlike other t...
How to reproduce: 1. Open user provided project 2. Build and run on device 3. Inspect debug output Expected behaviour: Disabling po... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project