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Incorrect TextMesh bounds cause incorrect frustum culling
Steps to reproduce: 1. Open the attached project (frustumcullingtextmesh.zip) 2. Open the Assets/main.unity scene 3. Press play 4. Y... Read more
[Video] MOV video files are imported with wrong Original dimensions on W...
This format is unsupported on Windows, only on OSX. Error reporting was improved to reveal this. The upcoming documentation explai... Read more
[SpeedTree][GraphicsAPI] 'Internal: Possible leak' error after switching...
Steps to repro: OSX: 1. Open attached project and 't10TreeShadows' scene; 2. Go to Edit -> Project Settings -> Player; 3. Uncheck ... Read more
[WebGL] [Chrome] Audio not played on left channel
To reproduce: 1) Open attached project and scene 2) Play it in editor - notice it plays on both channels 3) Build and run for WebGL ... Read more
"Unaccounted time" performance spikes, after clip is stopped with AudioS...
To reproduce: 1. Open attached project. 2. Play "scene" scene. 3. Open profiler. 4. Press O quickly multiple times. (sound is played... Read more
OnCollisionExit for Convex colliders is only called after the mesh trave...
Steps to reproduce: 1. Open the scene 2. Enter play mode 3. Make sure Console window is visible 4. Press Jump.Force = 100 button 5. ... Read more
[FB] application icon missing from gameroom build
-e: icon just not shown despite being set -repro: --open attached project --make a windows standalone build --notice the exe has th... Read more
Microphone.Start always has 0 channels available
Steps to reproduce: 1. Open the attached project (MicTestProject.zip) 2. Open the Assets/main.unity scene 3. Press play 4. Observe t... Read more
Crash on stopping server when using network manager on standalone build
Reproduction steps: 1. Open project attached (ServerExitBug.zip) 2. Open scene "MainMenu" (Assets -> Contect -> Scenes) 3. Build pro... Read more
Animation event created during run time does not call specified function
To reproduce: 1.Download and open attached project. 2.Open "scn" Scene. 3.Enter Play mode. Expected result: created animation even... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project