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Fixed in Unity 2018.1

Votes

2

Found in

5.6.0b5

Issue ID

875968

Regression

Yes

"Unaccounted time" performance spikes, after clip is stopped with AudioSource.Stop() or audiosource.clip is re-assigned

Audio

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

To reproduce:
1. Open attached project.
2. Play "scene" scene.
3. Open profiler.
4. Press O quickly multiple times. (sound is played, no performance spikes in profiler)
5. Press P quickly multiple times. (sound is played, spikes appear in profiler)

Expected result: No huge performance spikes, when sound is played.
Actual result: "Unaccounted time between: AudioManager.Update and ParticleSystem.EndUpdateAll" spikes appear in profiler.

Reproducible: 5.3.5p6, 5.4.3f1, 5.5.1f1, 5.6.0b6
Not reproducible: 5.3.5p5

Comments (1)

  1. 0a0b2b123e4fd5859c943d42d87b5594?d=mm

    RadialGames

    Mar 16, 2017 18:13

    Seeing this in 5.5.2p2 as well

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