Search Issue Tracker
Fixed in 2018.1.X
Votes
2
Found in
5.6.0b5
Issue ID
875968
Regression
Yes
"Unaccounted time" performance spikes, after clip is stopped with AudioSource.Stop() or audiosource.clip is re-assigned
To reproduce:
1. Open attached project.
2. Play "scene" scene.
3. Open profiler.
4. Press O quickly multiple times. (sound is played, no performance spikes in profiler)
5. Press P quickly multiple times. (sound is played, spikes appear in profiler)
Expected result: No huge performance spikes, when sound is played.
Actual result: "Unaccounted time between: AudioManager.Update and ParticleSystem.EndUpdateAll" spikes appear in profiler.
Reproducible: 5.3.5p6, 5.4.3f1, 5.5.1f1, 5.6.0b6
Not reproducible: 5.3.5p5
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
- Scene View Camera overlay preview goes out of Scene View bounds when the Scene View is resized vertically
RadialGames
Mar 16, 2017 18:13
Seeing this in 5.5.2p2 as well