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4
votes
Fixed

Screen.dpi returns primary displays dpi when application is on secondary...

Windows Standalone

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Jan 13, 2017

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Version/s: 5.5.0p3

Steps to reproduce: 1. Prepare a two monitor setup each with different DPI 2. Open attached project "870209.zip" 3. Build standalone... Read more

0
votes
By Design

Custom editor windows icon disappears after entering play mode

Editor - Other

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Jan 15, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open attached project 2. Open custom editor window "Window/Missing References Importer" 3. Dock the window, n... Read more

0
votes
Fixed

EditorGUIUtility.editingTextField keeps returning true after you stop ed...

Editor - Other

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Jan 15, 2017

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Version/s: 5.4.3f1

Steps to reproduce: 1. Open attached project 2. Open Project View 3. Select Script in project view 4. Start renaming it - notice tha... Read more

0
votes
By Design

Issues accessing second UV channel in UI shaders

UI

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Jan 13, 2017

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Version/s: 5.4.1p1

When using Unity's UI shaders that have an additional detail texture set in the second UV channel, the result very different when co... Read more

0
votes
By Design

Revert prefab instance from script does not work if prefab connection wa...

Asset and Scene Management

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Jan 15, 2017

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Version/s: 5.6.0b3

Steps to reproduce: 1. Open attached project. 2. Open scene: New Scene 3. Delete any child from game object "Main" in scene (this b... Read more

0
votes
Won't Fix

[iOS][Metal] Rendering point array with Metal causes artefacts on iOS

iOS

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Jan 14, 2017

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Version/s: 5.6.0b2

When point array, stored in mesh filter, is rendered on iOS, using Metal API, visual artefacts appear. Steps to reproduce: 1) Open ... Read more

0
votes
Fixed

Unchecking screen space shadow in Graphics setting cause wrong shadow re...

Shadows/Lights

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Jan 06, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Create new project 2. Add plane and cube to the scene (Cube should cast shadow on a plane) 3. Open Graphics setti... Read more

0
votes
Fixed

'Assertion failed on expression: !((transfer.IsReading() || transfer.IsW...

Asset and Scene Management

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Jan 13, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Create a new project 2. Import 'avatar_test' package 3. Reimport 'Motion.fbx' Expected: there will not be any erro... Read more

0
votes
Not Reproducible

[DX11] Lines drawn with Gizmos.DrawLine have varying width if DX11 is se...

Scene/Game View

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Sep 27, 2014

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Version/s: 4.5.4f1

How to reproduce: 1. Open the attached project 2. Make sure the "Use Direct3D 11" setting is set to true. 3. Open the "Main" scene. ... Read more

0
votes
Fixed

Content of nested Canvas is rendered at wrong position after pressing play

UI

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Jan 15, 2017

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Version/s: 5.6.0b3

How to reproduce: 1. Open the attached "WrongPositionBug" project 2. Open the "test" scene and press play 3. Go to the scene view, ... Read more

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