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Crash on scripting_class_get_image when opening a project and compiling ...
How to reproduce: 1. Open the attached project from "rubens_uclient_main.zip" 2. Observe the crash Reproducible with: 2020.3.7f1, 2... Read more
Crash when replacing a missing Script in a Prefab with another invalid S...
How to reproduce: 1. Open the attached "1424062.zip" project 2. Open the "GameObject" Prefab 3. Attach the "Bar" Script to the mi... Read more
[Android][Vulkan] Application crashes after unlocking the screen
How to reproduce: 1. Create a new project 2. Import the attached "1300015.unitypackage" 3. Load the Scene "SampleScene" 4. Build and... Read more
Load / Store debug feature shows invalid textures that should be valid u...
No description entered in Cloud incident. Read more
RuntimeError is thrown on WebGL when running empty 3D URP template project
How to reproduce: 1. Create a new empty project from the 3D (URP) blank template (without Sample Scene) 2. Build and run the proje... Read more
[WebGL] Video Texture is black when playing the second slot Texture on a...
How to reproduce: 1. Open the user's attached "WebGL Video Bugreport" project 2. Open the Scene "SampleScene" 3. Open the Build Sett... Read more
Shader variants causes freeze on Android devices with PowerVR GPU when G...
How to reproduce: 1. Open the user's attached "TestTile.zip" project 2. Open the Build Settings (File->Build Settings...) 3. Make... Read more
Mac crashes when launching WebGL Player on Safari 15.1 browser
How to reproduce: 1. Open the "WebGLPerformanceTest.zip" project 2. Switch to WebGL build platform 3. Build And Run 4. Open the ... Read more
[Android] 2xMSAA does not work on Mali devices when Post Processing is e...
How to reproduce: 1. Open attached project "MSAA_Test 2.zip" 2. Build and Run on Android 3. When the app loads, select "2x" from ... Read more
[macOS] Heavy performance issues when running an OpenGL build on macOS C...
Reproduction steps: 1. Open the user's attached project 2. Make sure that Edit -> Project Settings -> Player -> Graphics API for Mac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors