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RuntimeError is thrown on WebGL when running empty 3D URP template project



How to reproduce:
1. Create a new empty project from the 3D (URP) blank template (without Sample Scene)
2. Build and run the project for WebGL
3. Observe the Player in the browser

Expected result: the Player runs
Actual result: 'RuntimeError: memory access out of bounds' error is thrown

Reproducible with: 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Could not test with: 2019.4.38f1 (.../net471/il2cpp.exe did not run properly\!), 2020.3.33f1 (Exception: Unity.IL2CPP.Building.BuilderFailedException <...> error while loading shared libraries: cannot open shared object file: No such file or directory)

1. Reproducible on Linux
2. Not reproducible on MacOS

  1. Resolution Note:

    Validated that a new project using the 3D (URP) blank template will successfully build and run in the following environment when targeting WebGL:

    Editor: 2021.3.23f1
    Ubuntu: 18.04.6

    If this issue arises in a current or future LTS version please let us know.

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