Search Issue Tracker
Fixed
Fixed in 2021.3.32f1, 2022.3.12f1, 2023.1.17f1, 2023.2.0b14, 2023.3.0a6
Votes
0
Found in
2021.3.30f1
2022.2.0a11
2023.2.0a1
2023.2.0b15
2023.3.0a1
Issue ID
UUM-741
Regression
No
[Android] 2xMSAA does not work on Mali devices when Post Processing is enabled
How to reproduce:
1. Open attached project "MSAA_Test 2.zip"
2. Build and Run on Android
3. When the app loads, select "2x" from dropdown window to enable MSAA
4. Make sure the checkbox is checked (this enables Post Processing)
5. Place device in landscape mode and observe the corner of box in the bottom left corner (this is the easiest place to spot the pixels)
Expected result: The corners are pixelated
Actual result: The corners are smooth without noticeable pixels
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a11
Reproducible with:
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
N/A, Huawei - (NOH-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G78
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76
Not reproducible with:
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00225, Qualcomm null (SDM845 for arm64), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
Notes:
- Not reproducible with 4xMSAA
- Tools like RenderDoc can also be used to spot the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Resolution Note (fix version 2021.3.32f1):
This issue is fixed for this port: 2021.3.x