Search Issue Tracker
Won't Fix
Won't Fix in 2021.2.X
Votes
0
Found in
2021.2.0a6
Issue ID
UUM-737
Regression
No
[WebGL] Video Texture is black when playing the second slot Texture on a custom Shader
How to reproduce:
1. Open the user's attached "WebGL Video Bugreport" project
2. Open the Scene "SampleScene"
3. Open the Build Settings (File->Build Settings...)
4. Make sure the "SampleScene" is in the Scenes In Build list and Build And Run the project
5. Once the Build opens press the "Test" button and wait
Expected results: After the first video finishes and waiting for 5 seconds second video starts playing
Actual results: The second video doesn't play, only a black screen is shown (the sounds are still being played)
Reproducible with: 2019.4.20f1, 2020.2.5f1, 2021.1.0b7, 2021.2.0a6
Could not test with: 2018.4.32f1 because the custom Shader breaks
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
The author's comment in the Fogbugz ticket says they worked around the issue.
Resolution Note (2021.2.X):
The author's comment in the Fogbugz ticket says they worked around the issue.