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UnityEvent can still call method which was changed from public to private
The scene has two UnityEvents. One is custom and set up on a Cube and other is UI's button On Click event. Steps to reproduce: 1. D... Read more
[TextMeshPro] Entering or deleting Chinese text in TMP Input Field cause...
How to reproduce: 1. Open user-submitted project (TMP_InputField_651631) 2. Change your keyboard input source to Chinese(Pinyin - Si... Read more
[Linux] Unsupported Shader warnings when running the Build with disabled...
How to reproduce: 1. Open attached project ('linuxshaderwarninglogging.zip') 2. Make sure that Warning logging is set to None in Pla... Read more
[Timeline] Track frames zoom in to max upon resizing Timeline window
Timeline track frames zoom in to max upon resizing Timeline window. Steps to reproduce: 1. Create a new project. 2. Go to > Window ... Read more
[iOS] new "Process symbols" build phase added to Xcode project with each...
Reproduction steps: 1. Create a new Unity project. 2. Enable Services in "Window > General > Services". 3. Build to iOS. 4. Open th... Read more
SpriteShape - Unable to use the Depth buffer
How to reproduce: 1. Open the attached project ("SpriteShapeDepthBufferReport.zip") 2. Open the repro scene ("SampleScene") 3. Inspe... Read more
Panels displayed in scene view block user input across the width of the ...
If a panel is being displayed over the scene view (Particle Effects, Tools etc), it seems as if their box is stretched across the en... Read more
[LWRP] Upgrading LWRP 5.2.3 to 5.3.1 causes all materials to lose their ...
Steps to reproduce: 1. Open attached project "hdrp5" 2. Open in 2019.1.0b3 or any Unity version that uses LWRP 5.2.2 version 3. Go t... Read more
Mesh is completely deformed when playing skeletal animations on a GameOb...
How to reproduce: 1. Open the attached project "case_1143420-TimelineAnimationIssueStripped_2" and scene "Test" 2. Select the "Paren... Read more
Cubemap artifacts in Build are visible when "HDRI Sky" and "Visual Envir...
How to reproduce: 1. Open the attached project and a scene "Volume01_Yggdrasil" 2. In the Hierarchy window, select "Lighting" -> "R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1