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NullReferenceException is thrown when using EditorStyles.wordWrappedLabe...
How to reproduce: 1. Open the project "WordWrappedLabel.zip" 2. Go to Window -> My Window and dock it somewhere 3. In the Project wi... Read more
Label's tooltip does not update correctly when its text value is changed...
(see attached video) When changing a Label's text value continuously, the Label's Tooltip only displays the text when it was first ... Read more
Memory leaks when generating Auto Weights for a specific sprite in Skinn...
Reproduction steps: 1. Open the attached project ("1263940.zip") 2. Open "CharacterTest" scene 3. Select "CaveMinerSkeleton_T" GameO... Read more
[Vulkan] The amount of memory allocated for textures on Vulkan is almost...
Repro steps: 1. Open attached project 2. Make sure Vulkan is in use 3. Build and Run a dev build on Android/WindowsStandalone Actua... Read more
Standalone player resolution is not correct when build is ran in batchmo...
How to reproduce: 1. Open attached project "BatchModeRes.zip" 2. Build the project 3. Open Command prompt (cmd) 4. with 'cd' naviga... Read more
Composite Collider doesn't work with PolygonCollider2D with inverted scale.
How to reproduce: 1. Open the attached project (case_1266460-CompositeColliderWindingIssue.zip) 2. Open the "SampleScene" Scene 3. S... Read more
Hierarchy Search field does not reset when searching in Prefab edit mode...
How to reproduce: 1. Open the attached 'project-1265782.zip' project 2. Open the 'Cube' prefab in the Project Browser 3. In the Hier... Read more
[Android] Android.JNI.CallVoidMethod 15-20ms stalls on OnePlus devices w...
Repro steps: 1. Open attached project 2. Make sure "Development Build" and "Autoconnect Profiler" are checked 3. Build and Run on An... Read more
Proxy bypass list is not honored neither by UnityWebRequest nor by Syste...
When using proxy bypass in Windows proxy settings, it is not honored by UnityWebRequest or System.Net.Http when run on Universal Win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Styles are not applied to Underline and Strikethrough when TextMeshPro text without tags is used
- Scene View selection is broken when there are multiple GameObjects that draw Gizmos
- Random Number Operator in a child System only has set limited seeds for particle spawning in a visual effect when entering the Play Mode
- Blender FBX file import triggering incorrect errors
- Overlay UI opaque colors are shown incorrectly in the Player when a HDR display and Linear Color Space are used