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[Android Vulkan] (Regression) Standard shader on forward rendering is re...
Step: 1. Open repro project. there is only a sphere using default material (standard shader) 2. Build Android apk with vulka api and... Read more
GUI TextField doesn't update when showing different TextField data in cu...
To reproduce: 1. Open my attached project 2. Open custom GUI window TEST (check .gif attached), press Open Test Window 1 3. In new t... Read more
[Android Vulkan] (Regression) Standard shader Forward Rendering Options ...
Step: 1. Open repro project. there are spheres using standard shaders which has the "Specular Highlights" on Forward Rendering Optio... Read more
[DX12] 3D Texture causing player crash
Step: 1. Open repro project, there is a cube using 3D texture 2. Build DX12 windows player and play Or use the "3dtexture.exe_dx12" ... Read more
Windows Standalone build uses twice the RAM on Vulkan than on D3D11
Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more
[Regression] Dragging subset of child Game Objects changes their positio...
To reproduce: 1. Open the only scene in the attached project 2. Select a subset of child Game Objects from the parent Game Object ca... Read more
[Perforce] Version Control window will trigger a connection loop if the ...
Steps to reproduce: 1. Set up Perforce server 2. Open Unity 3. in ProjectSettings -> Editor choose Perforce Version control and inpu... Read more
A folder called `etc` is generated when a new project is created
When a new project is created in Unity, an empty folder called `etc` is generated. Steps for reproduction: 1) Open Unity 2) Creat... Read more
Texture rendered by the projector spans beyond the area in FOV if there ...
Texture rendered by the projector spans beyond the area in FOV if there are non-transparent pixels on the edge of the texture. Repr... Read more
[SPS] Gear VR SPS player is entirely black
The device screen becomes entirely black upon app start-up when single pass is used as the Stereo Method for a Gear VR player built ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader cache is not used when building the Player repeatedly
- Shaders are always recompiled when the Editor is opened
- Recent search window can't be closed
- Tab on empty search doesn't pop up the recent search window any more
- Image effect shaders with RenderGraphUtils.FullScreenGeometryType.Mesh render incorrectly when using the RenderGraph