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[OpenGL ES 2] HLSLcc output wrong when creating a macro for dynamic inde...
HLSLcc produces incorrect output when creating a macro for dynamic indexing a uniform matrix array on ES2. example: uniform vec4 h... Read more
LWRP from template not working on WebGL
-e: see title, using the LWRP template the scene is just the skybox and grey (see screenshot) --works well on 2018.2, doesn't work i... Read more
Editor throws compilation errors when importing Entity Framework Core .d...
Reproduction steps: 1. Open user's attached project ("Net2Test") 2. Inspect the errors in the Console Expected: No errors are throw... Read more
[macOS]Selecting a GameObject that uses a Standard shader produces a Met...
How to reproduce: 1. Create a new Unity project 2. Create any GameObject that uses a Standard Shader (a Cube, for example) 3. Check ... Read more
[Android] Recording with Google Play Games/Youtube Streaming stops sound
To reproduce: 1. Install and open the Google Play Games app 2. Tap one of the games (it doesn't matter which). If you have no games... Read more
No errors are thrown when trying to play particle system that is not ins...
To reproduce: 1. Open project 2. In the top menu bar select MyMenu -> Bake Mesh Expected vs Actual: an error should be thrown when ... Read more
Shadows appear tiled when Render Mode is Mesh and GPU Instancing is enabled
Settings in Particle System for reproduction: * Texture Sheet Animation enabled (is not necessary, helps to see the shadow texture) ... Read more
[UI] Selecting multiple "Animator Override Controller" and adding any an...
Reproduction steps: 1. Create a New Project 2. Create an "Animator Controller" 3. Create 3 "Animations" 4. Add those "Animations" t... Read more
[XR] Terrain billboards are incorrect when using MSAA and 'Tree Creator ...
Using the Tree Creator Leaves shaders cause billboards to be drawn with what appears to be incorrect alpha. This only occurs when u... Read more
Gizmos.DrawFrustum draws incorrectly when using Transform.localToWorldMa...
Steps: 1. Open user's attached project "TestFrustum.zip" 2. In Scene view, move Main Camera Expected: Gizmos frustum moves together... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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