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[Input System] InputInteractionContext.timerHasExpired property breaks i...
How to reproduce: 1. Open the attached "InputSleepIssue" project 2. Open Scenes/SampleScene 3. Put the PC to Sleep Mode 4. Wake up t... Read more
[ImageEffects] Deleting all IE assets does not update component UIs to "...
Deleting all assets related to Image Effects from your project whilst the components are on an object in your scene does not cause t... Read more
[Android] Profiler connectivity issues when trying to connect Android 13...
To reproduce: 1. Open projec any project 2. Build and run the project (on Android 13 device) (with Autoconnect profiler enabled i... Read more
"InvalidOperationException" errors appear in the Console when using the ...
Reproduction steps: 1. Open the user’s attached project 2. Enter Play mode 3. Hold the “A” key and observe the Console window ... Read more
Unity Logo texture is included in builds even when Splash Screen is disa...
How to reproduce: 1. Open the “2022.2.0a5_splashTexture“ project 2. In Player Settings disable Splash Screen 3. In Build Settings... Read more
[VFX Graph] Branch node does not accept texture input
How to reproduce: # In VFX Graph, create texture operator # Create branch operator # Attempt to plug texture to branch 'True' ... Read more
AsyncOperation.allowSceneActivation is ignored when refocusing Editor
Reproduction steps: 1. Open the attached “Test Project” project 2. Enter the Play Mode 3. Click on a different window, outside th... Read more
BlackBerry won't launch app over another app
1. What happened Workaround possible: close current app. BlackBerry won't launch app over another app. It just stalls. Thus far, ... Read more
[Input] Keys on the top of the alphanumeric keyboard and keys in the num...
Steps to reproduce: 1. Open the “KeyTest” project 2. Open “SampleScene” scene 3. Enter Play Mode 4. Observe the text in the top ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object