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Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more
[Profiler][UX] Profiler is very slow, hard to select right frame, runs o...
Reproduction steps: 1. Open attached project "VersionDependencyGraph.zip" 2. In Profiler window, enable Deep Profiling and record in... Read more
Documentation page is not displayed for the user when he clicks on "Anal...
To reproduce: # Open HUB; # Create a new project; # In a "Hierarchy" window create new 3D Object -> Cube; # Go to "Inspector... Read more
[URP] Object world position to object position transformations in the Sh...
How to reproduce: # Open the attached project (IN-9402.zip) # Make sure the “Main” scene is open # Move the Scene View camera so on... Read more
"Destroy can only be called from the main thread" is thrown after buildi...
How to reproduce: 1. Make sure that IL2CPP is installed 2. Open attached project "BugReproduction.zip" 3. In Editor, click on Windo... Read more
[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...
Repro: 1) Create new URP (or HDRP) project. 2) Add terrain. 3) Bake (you can reduce resolution for faster bake times). 4) When bake ... Read more
[UaaL][AppleTV] Empty project crashes on tvOS 12.3
How to reproduce: 1. Create & Open an Empty project 2. Build & Run on AppleTV using tvOS 12.3 Crashes when using: Apple TV 4K + tvO... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File > ... Read more
RenderTarget with premultiplied alpha blending is too bright and does no...
How to reproduce: 1. Open the user's attached project 2. Observe the circle In the Game view Expected result: In the top half of th... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
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