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Light bleeds through occluder edges when Final Gather is enabled
When Final Gather is enabled, occluders are not taken into account during the baking process, To reproduce: 1) Open attached proje... Read more
GridLayoutGroup becomes corrupted when upgrading from older Unity to newer
To reproduce: 1. Open Unity 5.5.3f1 2. Open attached project 3. Open "UItest" scene 4. You will see the UI showing up as intended 5... Read more
Drawing Vector4 field in the Inspector using PropertyField shows 4 diffe...
To reproduce: 1. Open attached project 2. Select Cube in the Hierarchy 3. Observe Mesh Renderer Component's Lightmap Tiling Offset ... Read more
Handles (Position, Rotation, etc) do not work when the handles are used ...
Steps to reproduce: 1. Open attached project 2. Open "Test01" scene 3. Try to move the position and rotation handles 4. Click on che... Read more
Deferred rendering on a camera, causes mirrored image to appear, when "C...
To reproduce: 1. Create new project. 2. Create new "Plane" in the scene at (0,0,0). 3. Select Camera, and set it's "Clear flags" to ... Read more
[HoloLens] Memory usage in release builds is 2x larger compared with deb...
Steps to reproduce: 1. Open attached project 2. Build WSA Universal 10 solution 3. Open VS solution 4. Deploy on HoloLens using debu... Read more
Creating game object and setting parent with script, changes canvas chil...
Steps to reproduce: 1.Open attached project 2.Press play 3.Observe as you can not select the child buttons (you can if you move your... Read more
[Android] [GearVR] Cannot change Anti-aliasing settings in runtime
Steps to reproduce: 1) Download attached project '56f3AAIssue.zip' and open in Unity 2) Create OSIG file for testing device 3) Enab... Read more
"value must be greater" errors appear, when Cloth components parameters ...
To reproduce: 1. Create a new project. 2. Create Empty game object in hierarchy. 3. Add Cloth component to it. 4. Set Cloth's "Stret... Read more
All about bugs
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