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[Regression] Exceptions when click on certain areas on GameView "header"
Regression - can't repro in 5.6 (5.6.1f1 and 5.6.1p2) reproduces on 2017.1.0 (checked on 2017.1.0a4 and 2017.1.0b8) and on 2017.2.0a... Read more
[Regression] Standalone is building to Assets folder by default (which i...
Starting from 2017.1.0b4 when you build Standalone player the Editor suggests to build it in Assets folder and when you try to Build... Read more
Multi - editing a property changes it only for one object if objects hav...
To reproduce: 1. Open the project, attached by tester (multipleObjectsEdit.zip) 2. Open "test" scene 3. Select a, b and c game obje... Read more
Console warning "Texture being dragged has no Sprites" is printed infini...
To reproduce: 1. Import user's attached sprite (or any other) 2. In sprite's Inspector window change texture type to Sprite(2D and U... Read more
Material.SetTextureScale/SetTextureOffset is ignored when using with Gra...
To reproduce: 1. Download and open attached "repro910070.zip" project. 2. Open "Test scene" scene. 3. Enter Play mode. 4. Select "P... Read more
#Unity2017Beta Reflection does not work when "Reflection Probes Box Proj...
Reproduction steps: 1. Open project attached(TestProject.zip) 2. Open scene "scene". 3. Open frame debugger. 4. Go to "Camera.Render... Read more
[FrameDebugger][GPU Instancing] Incorrect batch breaking message when in...
Steps to repro: 1. Open attached project and '11_AutomaticInstancingSorting' scene; 2. Enter Play mode; 3. Open Frame Debugger (Win... Read more
Generic async method does not continue on WebGL
A generic async method does not return to its caller after it finishes execution on WebGL platform To reproduce: 1. Download attac... Read more
[MAC]Cannot click on UI buttons when 2 Game tabs are simultaneously visible
To reproduce: 1. Open attached project "gamewindow.zip" 2. Open "K.unity" scene 3. Enter play mode 4. Click on the button in game wi... Read more
Particle bounds are not being calculated correctly when "Force over Life...
To reproduce: 1. Create new project. 2. Create Particle System. 3. Enable "Force over Lifetime" module. 4. Set "Force over Lifetime"... Read more
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