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[VR]Only 1 eye is active is splitting view into 2 cameras
Steps to reproduce: 1. Create a new project 2. Turn on VR in Player settings 3. Create 2 cameras 4. Set one to Left eye 5. Set one t... Read more
Debugging richtext to console with linebreaks causes issues
Steps to reproduce : - import the project attached - play the scene and notice the third line will show "<color=red>..." - clicking... Read more
Texture's alpha quality in 5.5 is significantly lower than 5.3 Unity ver...
Reproduction steps: 1. Open the attached project "Test 5.5.zip" with Unity 5.5; 2. Take a look at the noise; 3. Open the " Alpha On... Read more
UnityWebRequest does not send set cookies on redirect
Steps to reproduce: 1. Open the attached project 2. Open the Assets/test.unity scene 3. Open Wireshark 4. Filter http traffic 5. Pla... Read more
[VR]Only 1 eye is active when splitting view into 2 cameras
1. Download and open the attached project 2. Enter Play mode Expected result: view is rendered as normal Actual result: only 1 eye ... Read more
Object reference lost when creating asset on existing asset path
Reproduction steps: 1. Open the attached project; 2. Select "SelectMe" in the project; 3. Click "1.Create and set sprites" Button in... Read more
Re-importing a script makes created ScriptableObject's data null when us...
To reproduce: 1.Download and open attached project. 2.Go to Editor folder and remove "AndroidKeystoreData" ScriptableObject. 3.Re-i... Read more
[VR][Asymmetric Frustum] Objects rendered through script are not offset ...
Steps to reproduce: 1. Download and open the attached project on an HTC Vive connected machine 2. Enter Play mode - this is fine 3. ... Read more
[GearVR] Leaving headset in standby mode causes screen to freeze
Steps to reproduce: 1. Create new project and make GearVR build 2. Take headset off 3. wait ~10 seconds and put headset back on 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash when saving Currently Tracked Variants to Asset
- Physics.PhysX errors are thrown when undoing transform changes on prefab with Mesh Collider and Rigidbody components
- Render Graph fails to use the specified shader or material when using a Raster Render Pass
- Objects flickering in Play Mode when using RenderTexture with Canvas
- UI Toolkit 'background-size' property is not fully animatable