Search Issue Tracker
Duplicate
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X, future release
Votes
0
Found in
2021.3.45f1
2022.3.52f1
6000.0.26f1
6000.1.0a2
Issue ID
UUM-86486
Regression
Yes
Objects flickering in Play Mode when using RenderTexture with Canvas
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Observe the Game view
Expected result: Objects remain stable and do not flicker
Actual result: Objects start flickering
Reproducible with: 2022.3.46f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a2
Not reproducible with: 2022.3.45f1
Couldn't test with: 2021.3.44f1 (Could not resolve compilation errors)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
-
Resolution Note:
Thank you for reporting this issue. Following investigation we found this issue has been resolved as part of another ticket. If you find this not to be the case please re-open.
We appreciate your understanding and thank you for your continued support of Unity.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-86486 -
Resolution Note:
Thank you for reporting this issue. Following investigation we found this issue has been resolved as part of another ticket. If you find this not to be the case please re-open.
We appreciate your understanding and thank you for your continued support of Unity.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-86486
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 'NullReferenceException' error is thrown when the Tutorials window is closed and the "Welcome Dialog" is pressed
- Mouse Postion can become max value or infinity when using touch input with Legacy Input Module
- Crash on RaiseException when creating a multiplayer room while toggling UI
- Performance Markers “Add Column” dropdown has a lot of empty space when opened
- Console Warning -- KeyboardIconAtlas sprite Input Outline goes beyond the boundary of the Sprite rect.
This is a duplicate of issue #UUM-84979