Search Issue Tracker
Duplicate
Fixed in 2021.3.47f1, 2022.3.55f1, 6000.0.31f1, 6000.1.0a8, 7000.0.0a13
Votes
0
Found in
2021.3.45f1
2022.3.52f1
6000.0.26f1
6000.1.0a2
7000.0.0a10
Issue ID
UUM-86486
Regression
Yes
Objects flickering in Play Mode when using RenderTexture with Canvas
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Observe the Game view
Expected result: Objects remain stable and do not flicker
Actual result: Objects start flickering
Reproducible with: 2022.3.46f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a2
Not reproducible with: 2022.3.45f1
Couldn't test with: 2021.3.44f1 (Could not resolve compilation errors)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
-
Resolution Note:
Thank you for reporting this issue. Following investigation we found this issue has been resolved as part of another ticket. If you find this not to be the case please re-open.
We appreciate your understanding and thank you for your continued support of Unity.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-86486
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
This is a duplicate of issue #UUM-84979