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Crash when performing step over
Crash when performing step over 1. What happened Attempted to step over: await UniTask.DelayFrame(10); and the editor crashes due t... Read more
[HDRP] Entering Play Mode with HDRP 8.0.1/9.0.0 preview.13 gives StaticL...
Reproduction steps: 1. Open the attached user's project "butterflybroken.zip" 2. In the Project window under "Butterflies" open "But... Read more
[2D][Sprite Atlas] Normal map renders differently with 2D lights when pa...
[2D][Sprite Atlas] Normal map renders differently with 2D lights when packed in sprite atlas Both primary and secondary texture in ... Read more
Detaching and reattaching UnityEditor.UISystemPreviewWindow from Profile...
How to reproduce: 1. Create and open a new Unity project 2. Open Profiler window 3. Scroll down and select UI Details 4. Resize the ... Read more
[2D][Spriteshape] Disabled corner option does not work on existing sprit...
[2D][Spriteshape] Disabled corner option does not work on existing spriteshape upgraded from a previous version Repro Steps: 1. Ope... Read more
[Universal RP] warnings spam console: Property exceeds previous array si...
Steps to repro: 1. open attached repro project (or make a new Universal template project and add some point lights under an empty c... Read more
[Shader Graph] GameObject has black textures when in Scene View Albedo D...
How to reproduce: 1. Open up users attached project 2. Add Scene 'bug' to Hierarchy from Assets 3. Remove the leftover 'Untitled' Sc... Read more
[Animation]Animator component gets stuck on disabled when recording anim...
Animator component gets stuck on disabled state while recording animation until the animation window is closed. This causes an issue... Read more
[Timeline] Animation track not attached when creating timeline on animat...
When creating the timeline for a gameobject with animator component the timeline should get the animation track attached automatical... Read more
HDR texture (RBG111110) in Inspector Preview is white when RenderTexture...
How to reproduce: 1. Open user's attached project 2. Enter Play Mode 3. In Hierarchy select "CopyTexture" GameObject 4. In the Inspe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used