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[Scene Template] Scene menu type with long names get clipped in Project ...
Scene menu type with long names get clipped in Project settings window. Refer the attached screenshot Steps to reproduce 1) Create ... Read more
[Probuilder] Sample Runtime example throws errors on importing
Sample Runtime example in Probuilder throws casting errors from Mesh to GameObject on importing. Refer the attached video Steps to ... Read more
Crash on RayTracingShader.Dispatch() method call
How to reproduce: 1. Open the attached 'project-1258194.zip' project 2. In the Editor select 'CustomTest' > 'RayTracing' CRASH/FREEZ... Read more
[ShaderGraph] Property name does not sync with node after rename
Steps: 1. Download attached project (20200625_urp.zip) 2. Change package manifest to local Graphics folder (9.x.x/release branch) 3... Read more
[Mobile][Addressables] Loading an addressable scene causes the applicati...
How to reproduce: 1. Open the user-supplied project "unity-addressables-engine-stripping-bug.zip" 2. Build the "LoaderScene" Sce... Read more
[iOS][Addressables] Loading an addressable scene causes the application ...
How to reproduce: 1. Open the user-supplied project "unity-addressables-engine-stripping-bug.zip" 2. Build the "LoaderScene" Scene f... Read more
Prefab in subscene does not update after component script changes
Fixed for 2021.1 here: https://ono.unity3d.com/unity/unity/pull-request/114785/_/core/adb-import-worker-script-renaming Steps: 1. ... Read more
Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgen...
Reproduction steps: 1. Open the user's attached "Zombie.zip" project 2. Load the "TeddyLab" scene 3. Select "Enemy" GameObject in th... Read more
Memory leak occurs when loading a Scene with Addressables.LoadSceneAsync...
How to reproduce: 1. Open the attached "1245368 repro" project 2. Open "Test" Scene from Assets > Scenes folder 3. Open Addressable ... Read more
[MacOS] Performance regression when dragging nodes in ShaderGraph window...
How to reproduce: 1. Open attached project "shadergraph_bug.zip" 2. In the Project window, go to Assets and double-click "graph" 3. ... Read more
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