Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
Issue ID
1258609
Regression
No
[ShaderGraph] Property name does not sync with node after rename
Steps:
1. Download attached project (20200625_urp.zip)
2. Change package manifest to local Graphics folder (9.x.x/release branch)
3. Open project with Unity 2020.1/staging
4. Create a new shader graph, e.g. URP Lit Graph
5. Add a property and call it "Name1"
6. Drag the property to the graph
- name of the node is "Name1 (1)"
7. Change the property name to "Name2"
- name of the node remains "Name1 (1)"
Expected result: Name of the node keep in sync with the new name
Reproducible: 2020.1.0b14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
This is a duplicate of issue #1249164