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Won't Fix

Votes

0

Found in

2020.2.0a8

2020.2.0a13

Issue ID

1258194

Regression

Yes

Crash on RayTracingShader.Dispatch() method call

DirectX12

-

How to reproduce:
1. Open the attached 'project-1258194.zip' project
2. In the Editor select 'CustomTest' > 'RayTracing'
CRASH/FREEZE

Reproducible with: 2020.2.0a8, 2020.2.0a13, 2020.2.0a16
Not reproducible with: 2020.1.0b14, 2020.2.0a7, 2020.2.0a14, 2020.2.0a15
Could not test with: 2018.4.24f1, 2019.4.2f1 (due to incompatibilities)

  1. Resolution Note:

    After some discussion internally, I'm closing this as a won't-fix because the user case of running a view-size dispatch shader 100000 times in a single script call is not how the ray tracing API is intended to be used. In HDRP, our most fully-featured ray tracing implementation, you get no more than 5-10 RayTracingShader dispatch calls per frame. I think it's reasonable to say that dispatching a ray tracing shader more than 1000 times in a single script callback is not supported.

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