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[Scaling] Particle velocity and force of world space are ignored in scaling
Repro steps: 1. Open a new Unity project and import attached asset package. 2. Press Play. 3. Observe how world space particles (the... Read more
Crashes on physx::PxsSolverSetupSolveTask::runInternal when x/y/z motion...
Steps to reproduce: 1. Download bugreport_crash.zip and open Assets/SimulationRecorder/BenchmarkRecorder.unity scene 2. Press play t... Read more
Crash at ProfilerProperty::GetFrameTime while pausing/unpausing Play mode
To reproduce: I found these steps most reliable, but other combinations might work too 1. Create a new project 2. Enter play mode ... Read more
'Failed to enable .NET Framework 3.5' error during Editor installation
During Editor installation I'm getting 'Failed to enable .NET Framework 3.5: Unity might nor run after the install has completed.' e... Read more
Editor crashes with the ShadowTextureRenderer script
Reproduction steps: 1. Open the attached project "New Unity Project 9.zip"; 2. Observe the crash (sometimes it happens when you doub... Read more
[VR] [Oculus] Pausing and pressing play afterwards makes Unity crash
Steps to reproduce: 1. Create a new project 2. Turn on VR support in player settings and enable 'Oculus' 3. Press pause 4. Press p... Read more
VR.InputTracking.disablePositionalTracking takes 1 frame, unlike other t...
How to reproduce: 1. Open user provided project 2. Build and run on device 3. Inspect debug output Expected behaviour: Disabling po... Read more
[iOS][Xcode] Stack traces miss frames on iOS with IL2CPP and "Run in Xco...
Reproduction Steps: 1. Open "StackTraceTest" project 2. Open build settings 3. Set "Run in Xcode as" to "Release" 4. Build and deplo... Read more
Bake Visibility job failure
To reproduce: 1. Open attached project; 2. Open "E1M1-Tutorial10" scene; 3. Bake lights. Expected result: Editor doesn't freeze whe... Read more
Private variables look like they're editable when using the debug inspec...
1. Create a private variable in script 2. Open debug inspector 3. Mouse over the variable Notice that the arrows to the side icon ap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion