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[Linux] Masked UI contents overflow with artifacts when using Deferred R...
Masked UI contents of ScrollRect overflow its boundaries with visual artifacts when Deferred Rendering Path is used. Steps to repro... Read more
Prefab Inspector components don't display properties instantly after res...
Reproduction Steps: 1. Open attached project. 2. Select Cube in Project view. 3. In Inspector, resize the preview pane to the top of... Read more
[iOS] Crash on "splashtest`::UpdateAllSkinnedMeshes() [inlined] capacity...
Reproduction steps: 1. Open the attached "Stripped" project. 2. Build and run it for iOS. 3. Application crashes: * thread #1: tid... Read more
Changes applied to prefabs during runtime are saved, InvalidOperationExc...
1. Download and open the attached project 2. Open the scene "BugScene" 2. Enter Play mode 3. Change any properties of the cube in th... Read more
[Facebook gamesroom] build&run windows standalone is very pixelated
-e: see title --fails in 5.5.0p4 special FB version, works well in 5.6.0b5 -repro: --create new project --select FB build --select ... Read more
Editor crashed when closed Unity while updating to revision using Collab...
Reproduction steps: 1. Start updating a project using Collab 2. While updating close Unity 3. Editor will crash Note, sometimes it'... Read more
Collab stops responding after cancelling update
Reproduction steps: 1. Open any project with a collab history 2. Go back to a certain revision 3. While in progress, cancel the upda... Read more
Collab pop-up window is inconsistent with OS controls
Reproduction steps: 1. Open Collab window, using Collab button 2. Click on any other Editor window (like scene view, or hierarchy) 3... Read more
Skybox material cannot be assigned to an object by dragging directly on ...
Reproduction Steps: 1. Open attached project. 2. Open "Test" scene. 3. Select "Cube" in Hierarchy. 4. Drag "Skybox" to the Mesh Ren... Read more
[Shuriken] Distance between each trail of particle system is unstable
Steps to reproduce: 1) Download attached project 'ParticleTrailsisKinematicDisabled.zip' and open in Unity 2) Click on Play button 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1