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Recreating a folder when the old meta file still exists breaks ADB GUID ...
Deleting a folder on disk (without deleting the meta file) and recreating it using AssetDatabase.CreateFolder (without refresh in-be... Read more
[UI] [CanvasRenderer] CanvasRenderer.SetMesh results in miscolored, blue...
To reproduce: 1. Open the project and TestScene in it 2. In the sample, select Canvas > Custom Mesh. 3. See the mesh data in the ins... Read more
NullRefException when undocking Asset Preview window from Inspector
Right click on the Asset Preview window in the Inspector to have it undocked. The following error message is printed in the Console:... Read more
Asset Corruption when changing build target locks up Unity
To reproduce: 1) Open attached project and "Repro Scene" in it 2) Go to Edit -> Preferences and Enable "Verify saving assets" 3) Sel... Read more
[Android] Application crash after 2nd launch if Development Build is ena...
Steps to reproduce: 1) Download attached project 'LandScapeL.zip' and open in Unity 2) Make sure Development Build is enabled 3) Bu... Read more
project errors after upgrade to 5.6.0a5
-e: see title. There are several errors being thrown when starting playmode in several demo scenes from package. -works in 5.3, 5.4... Read more
[Animation] Renaming duplicate animation clips results in incorrectly na...
Repro steps: 1. Open project and scene “Scene” 2. Select object “Sphere (2)” 3. In Animation window notice clip “New Animation” (th... Read more
[Animation] Scrubbing Animation window timeline crashes in mecanim::Valu...
Repro steps: 1. Open project and scene "Scene" 2. Select object "Sphere (2) 3. In Animation window click timeline (as if to scrub) ... Read more
[ParticleSystem] Trail behavior when particle dies: frame rate decrease,...
Reproduction steps: 1. Open the attached project. 2. Open the particles scene. 3. Select the Particle System in the hierarchy. 4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object