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Error when compiling surface shader when dynamic loop depending on World...
Steps to reproduce: 1. Open attached project 2. Select "TestShader" in project view 3. Compile shader Result: error "Surface shader ... Read more
Build And Run fails to run build name with non-URI characters (i.e. spac...
To reproduce: 1. Create a new project 2. Switch to WebGL 3. Press Build&Run 4. Create and select a "New folder" Actual result: "i... Read more
Model disappears when switching to Metal editor
To reproduce: 1. Open attached project 2. Open the "Example" scene 3. Switch the graphics API to Metal Notice that the ear model dis... Read more
[iOS] Destination folder created even when build fails
To Reproduce: 1. Click build in iOS build settings. 2. Enter any new folder name. 3. Click save. 4. The build fails (for some reaso... Read more
[iOS] Slight increase in app & binary size since 5.4
To Reproduce: 1. Build empty app with 5.6 & 5.4. 2. Archive it in Xcode 3. Observe: - app without binary 5.2mb vs 5.1 vs 4.9 (5.6... Read more
New components in Unity 5.5 and 5.6 need icons
Click the Add Component button in the inspector and go through all the available options. Quite a few recently added components have... Read more
NetworkDiscovery.broadcastData changes when entering Play mode
Reproduction steps: 1. Open the attached project in Unity 2. Open the "Scene" scene 3. Build and run 4. Wait till it says "Initializ... Read more
[iOS] Transparent areas of a texture become opaque after un-premultiplic...
On iPhone 6 Plus and 6S Plus, when shader performs un-premultiplication of a pre-multiplied texture, all the transparent areas turn ... Read more
ParticleSystemRendererVertexStreams fails on WSAPlayer (UWP / Metro)
The DOTNET code path fails in ParticleSystem.bindings for Set/GetActiveVertexStreams, but the reason is not obvious. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected