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output_l crash while building custom serialized asset bundle
Steps to reproduce: 1. Open "ConversationBundle.zip" project 2. From the main toolbar select Portalarium>Build>New Asset Bundles 0x... Read more
Rigidbody is able to spin around "frozen rotations" if object is not sym...
To reproduce: 1. Open attached project "PhysicsConstraints.zip". 2. Select "CubeMan" in hierarchy. 3. Play "test" scene. 4. After lo... Read more
[Android] Shaders failed to compile spam to logcat
Reproduction steps: 1. Open the attached project using non-development build (or any with shaders which fail to compile) 2. Deploy t... Read more
[IL2CPP] Crash when accessing methods such as Type.IsAssignableFrom() fo...
Exceptions in il2cpp runtime library code when using Type.IsAssignableFrom() method for some specific types. To repro: 1) Open atta... Read more
Particle System Lights Module does not generate lights if particle posit...
Steps to reproduce: 1. Open User's attached project 2. Press Play Expected behavior: both Particle Systems generate Lights Actual r... Read more
Screen Space - Camera Canvas has excessive judder on HoloLens
When creating a UI on the HoloLens, a World Canvas attached to the camera will be steady. A Screen Space - Camera canvas should beha... Read more
Incorrect transform values after adding some force to an object which is...
Steps to reproduce (or watch attached gif): 1. Open attached project 2. Open "module_test_scene" scene 3. Enter play mode 4. Select ... Read more
camera.SetStereoProjectionMatrix disables stereo
Reproduction steps: 1. Open my attached project ("case856137_test") 2. Open the Main scene 3. Enter Play mode Expected: As we didn'... Read more
Crunched texture format causes error with GetPixels
Reproduction steps: 1. Open the attached project (Crunched Textures Error.zip); 2. Open the Demo.unity scene; 3. Make sure that the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected