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"Toggle Tool Handle Rotation" fails to cycle options via shortcuts when ...
How to reproduce:1. Open the attached "IN-126746" project2. Open "SampleScene"3. Focus the Scene window. Make sure that the "Toggle ... Read more
Particle System Renderer icon is missing in Animation window > Add Prope...
Steps to reproduce:1. Create new Unity project2. Make sure Editor theme is set to Light3. Create a new “Particle System” GameObject ... Read more
Decals render pink when building Addressables outside the project
Reproduction steps:1. Open the attached “addressables-builder-sample” project2. Run the Addressables build (Build > Build All Pac... Read more
[WebGPU] clearing 2d array texture only clears first slice
Steps to reproduce: CommandBuffer cmd = new CommandBuffer();RenderTargetIdentifier rtId = new RenderTargetIdentifier(arrayTexture, 0... Read more
GameObjects are not pinged when using the new Hierarchy window
How to reproduce:1. Create and open a new project2. Enable the ‘Use new Hierarchy window' option in 'Edit -> Preferences -> Ge... Read more
Using contextual menu option Open Documentation for UI related Shader Gr...
Steps to reproduce: Open the attached project Open the testUINodes shadergraph asset Right-click on the Render Type Branch node Sele... Read more
Radio Button is squished or selection indicator is off center in Play mo...
Reproduction steps:1. Create a new project2. Create > UI Toolkit > UI Document and open it3. Drag and drop Radio Button to UI ... Read more
GameObject sometimes rotates excessively when rotated using Rotate Tool
How to reproduce: Create a new project. Add the attached "ExcessiveSpin.cs" script to the project. In the Scene View's "Tool Setting... Read more
Outline shader scale follows buffer scale when MSAA is disabled or Vulka...
How to reproduce (macOS):1. Open the attached “IN-126622” project2. Open the “SampleScene”3. Make sure “Anti Aliasing (MSAA)” is set... Read more
Instantiated objects do not show in the new Hierarchy when they are inst...
How to reproduce: Open the “StaticInstantiateHierarchyBug.zip“ project Open the “MainMenu“ Scene Observe the Scene view and the Hier... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS