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Fixed
Fixed in 6000.3.6f1, 6000.4.0b6, 6000.5.0a5
Votes
0
Found in
6000.3.1f1
6000.4.0b1
6000.5.0a3
Issue ID
UUM-130184
Regression
Yes
GameObjects are not pinged when using the new Hierarchy window
How to reproduce:
1. Create and open a new project
2. Enable the ‘Use new Hierarchy window' option in 'Edit -> Preferences -> General’ window
3. Create any GameObject in the new Hierarchy
4. Select the GameObject
5. In the Inspector, press the hamburger icon (three-dot menu), then select the "Ping" option
6. Observe the Hierarchy
Actual result: Nothing is pinged and highlighted in yellow
Expected result: The selected GameObject is pinged and highlighted in yellow (at least in dark mode)
Reproducible in: 6000.3.1f1, 6000.4.0a1, 6000.4.0b1, 6000.5.0a3
Not reproducible in: 6000.3.0a6
Could not test in: 6000.0.64f1 (New Hierarchy window is not featured yet)
Reproduced on: Windows 11 Pro (25H2)
Not reproduced on: No other environment tested
Notes:
- Piniging works fine in the old Hierarchy window
- In 6000.4.0a1 and later, the select GameObject loses the blue highlight if it is pinged. And until 6000.4.0a3 (including), the highlight is lost gradually. In later versions, the selection snaps off immediately
- Pinging through code never worked correctly. Until 6000.4.0a1, the GameObject would be pinged once the selected GameObject lost its selection (if no other GameObject was selected after pinging). And after 6000.4.0a1, the selected GameObject is never pinged
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Resolution Note:
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.5.0a5):
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.4.0b6):
Fixed in 6000.4.0b6
Resolution Note (fix version 6000.3.6f1):
Fixed in 6000.3.6f1