Search Issue Tracker

Active

Under Consideration for 6000.0.X, 6000.3.X, 6000.4.X

Votes

0

Found in

6000.0.64f1

6000.3.0f1

6000.4.0a5

6000.5.0a4

Issue ID

UUM-130122

Regression

No

[WebGPU] clearing 2d array texture only clears first slice

-

Steps to reproduce:

CommandBuffer cmd = new CommandBuffer();
RenderTargetIdentifier rtId = new RenderTargetIdentifier(arrayTexture, 0, CubemapFace.Unknown, RenderTargetIdentifier.AllDepthSlices);
cmd.SetRenderTarget(rtId);
cmd.ClearRenderTarget(false, true, clearColor * 0.5f);
Graphics.ExecuteCommandBuffer(cmd);
cmd.Release();

Actual results: 
Only the first array slice is cleared.

Expected results: 

All array slices are cleared.

Reproducible with versions: 

Not reproducible with versions: 

Can’t test with versions: 

Tested on (OS): 

Notes:

  •  

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.