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0
votes
Fixed

Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...

Package: Unity Native Collections

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Aug 08, 2019

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Version/s: 0.0.9

How to reproduce:1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip")2. Enter GameView Actual result: Observe the free... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

1
votes
By Design

Lighting is overexposed when upgrading the project to Unity 6 and rebaking

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Dec 04, 2024

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Version/s: 6000.0.29f1, 6000.1.0a6

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Tower/TS.1.unity” Scene3. Open Game view4. Ge... Read more

4
votes
Fixed

Crash on core::Join<core::basic_string<char,core::StringStorageDefault<c...

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May 25, 2023

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Version/s: 2022.3.0f1, 2023.1.0b19, 2023.2.0a17

Reproduction steps:1. Open the attached “repro-project“2. Open the Assets/Scenes/SampleScene.unity scene3. In the Hierarchy select t... Read more

0
votes
Fixed

[Backport] When building the project with IL2CPP Scripting Backend the g...

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Sep 20, 2022

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Version/s: 2021.3.10f1

How to reproduce:1. Create a new project2. Navigate to Edit &gt; Project Settings &gt; Player3. Set Scripting Backend to IL2CPP4. Go... Read more

0
votes
Fixed

Lambert with SurfaceOutputStandard parameter outputs "Syntax error"

Shaders

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Mar 30, 2016

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Version/s: 5.3.4p1

Steps to reproduce:1) open users attached project2) select 'SurfaceLambert' shader from project view3) notice the printed error Actu... Read more

0
votes
Fixed

Burst performance is degraded up to 8 times when number of calculations ...

Package: Burst

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Sep 24, 2019

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Version/s: 1.2.0 Preview

How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more

0
votes
Fixed

The Windows standalone player has a default SynchronizationContext set

Mono

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Jun 23, 2015

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Version/s: 5.0.0b21

To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more

0
votes
By Design

The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns di...

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Sep 19, 2024

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Version/s: 2021.3.44f1, 2022.3.48f1, 6000.0.21f1

How to reproduce:1. Open the “poc-strcmp“ project2. Open the “SampleScene“3. Build and Run for WebGL4. In the first TextField enter ... Read more

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