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Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...
How to reproduce:1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip")2. Enter GameView Actual result: Observe the free... Read more
[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle
How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more
Lighting is overexposed when upgrading the project to Unity 6 and rebaking
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Tower/TS.1.unity” Scene3. Open Game view4. Ge... Read more
Crash on core::Join<core::basic_string<char,core::StringStorageDefault<c...
Reproduction steps:1. Open the attached “repro-project“2. Open the Assets/Scenes/SampleScene.unity scene3. In the Hierarchy select t... Read more
[Backport] When building the project with IL2CPP Scripting Backend the g...
How to reproduce:1. Create a new project2. Navigate to Edit > Project Settings > Player3. Set Scripting Backend to IL2CPP4. Go... Read more
Lambert with SurfaceOutputStandard parameter outputs "Syntax error"
Steps to reproduce:1) open users attached project2) select 'SurfaceLambert' shader from project view3) notice the printed error Actu... Read more
Burst performance is degraded up to 8 times when number of calculations ...
How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more
The Windows standalone player has a default SynchronizationContext set
To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more
The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns di...
How to reproduce:1. Open the “poc-strcmp“ project2. Open the “SampleScene“3. Build and Run for WebGL4. In the first TextField enter ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved