Search Issue Tracker
Fixed
Fixed in 2021.3.12f1, 2022.1.23f1
Votes
0
Found in
2021.3.10f1
Issue ID
UUM-15016
Regression
No
[Backport] When building the project with IL2CPP Scripting Backend the generated hashes of file paths collide
How to reproduce:
1. Create a new project
2. Navigate to Edit > Project Settings > Player
3. Set Scripting Backend to IL2CPP
4. Got to File > Build Settings and click Build And Run
Expected result: Generated hashes of file paths are all different
Actual result: Generated hashes of file paths are the same and collide thus causing errors
Reproducible with: 2019.4.35f1, 2020.3.27f1, 2021.2.10f1, 2022.1.0b6, 2022.2.0a4
Note: Changing the Unity version fixes the issue because the Unity version is a part of the hash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out of memory crash when selecting more than 80000 Assets simultaneously
- UI Toolkit Button text is not rendered when the Button has fixed height with specific Icon font
- Unable to bind RenderTexture to the VisualElement's StyleBackground property
- SVG fails to import when 'stroke-miterlimit' is less than 1
- Test Runner fails to create a script in the active path when selecting a file as the active path
Add comment