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[IL2CPP] Building project fails when using custom dlls
How to reproduce: 1. Open user's project 2. Create an empty gameObject and add "test" script from projects view 3. Build that scen... Read more
[General] Physics.RaycastNonAlloc returns empty/null results array when ...
How to reproduce: 1. Open attached project "Bug Raycast changing mesh colliders.zip" and scene "SampleScene" 2. Enter Play Mode 3. I... Read more
[Android] [Linux] "Unable to forward network traffic to device" when tr...
Required: Unity configured to build to Android devices. Repro steps: 1. Open the attached project 2. Build and run to Android devic... Read more
[HUB] On Activating Pro License editor Skin stays personal
On Activating Pro License, editor Skin stays grey instead of black. Until editor is relaunched Steps to repro: 1. Create a new pro... Read more
[Android] "signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0000000...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Wait for the Rocket to get destroyed 4. Start rapidly tapp... Read more
[Android]Environment.TickCount returns negative value on 8.0 and above
To reproduce: 1. Open the attached project 2. Build and run on Android device Expected result: The tick value is positive Actual re... Read more
[Mac] Editor Crashes/Freezes while trying to access webcam if scripting ...
[Mac] Editor Crashes/Freezes while trying to access the webcam if scripting backend is Mono. 1. Open attached project. 2. Make sure... Read more
[iOS] build fails with UnauthorizedAccessException due to inaccessible S...
Inaccessible SharedPrecompiledHeaders from PlaybackEngines causes iOS build to fail along with UnauthorizedAccessException on MacOS ... Read more
Blend Tree - Can't delete root blend tree node from inside, but delete p...
You can't delete a blend tree when inside the blend tree node. If you try, a pop up appears "Are sure you want to delete". If you se... Read more
[Mac / Win Vulkan] CopyTexture of a part of the texture doesn't seem to ...
Steps: 1. Open repro scene 2. Hit play 3. Observe console Expected result : tex.GetPixel color should be same as texel2 color See a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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