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Default timeline instance is selected on switching focus from Unity to a...
Steps to reproduce: 1. Open the attached project. 2. Select the cube from hierarchy. 3. In the timeline window, select sphere timel... Read more
[Profiler] Non-matching Profiler Begin/End samples for Gfx.ProcessComman...
To reproduce: 1. Download attached project "New Unity Project (3).zip" and open in Unity 2. Go to Edit > Settings > Player and chan... Read more
Alpha channel is corrupted when using RenderTexture on Metal and OpenGL
Steps: 1. Open user's attached project ("Render Texture Test Project.zip") 2. Change Graphics API to Metal or OpenGL 3. Build and Ru... Read more
[VR] Shadow only renders from 1 eye in Non-HMD Stereo after setting Ster...
Steps to reproduce: 1. Download and open the project 2. Build for Standalone (with Stereo Display enabled) 3. Run the build 4. Obser... Read more
Crash on AudioManager::Update if video is playing when loading scene
How to reproduce: 1. Open the "AudioManagerUpdate Crash.zip" project 2. Open the "VideoIntroduccion.unity" scene 2. Press Play 3. Pr... Read more
Crash in Standalone build's shadow rendering when using graphics jobs
To reproduce: 1. Open users project attached (MyTestProjectCrash.zip) 2. Build and run for Standalone Expected: build is launched s... Read more
[HDRP] Deleting Shader Graph Nodes duplicates the Shader Graph Preview o...
How to reproduce: 1. Open the project attached by the user (weirdline.zip) 2. Open the "ColoredGhostNoise" Shader with the Shader Gr... Read more
The Mesh preview in the Inspector gets compressed or stretched when the ...
To reproduce: 1. Open the attached project 2. Select the Cube prefab 3. Resize the preview in the Inspector Expected result: The me... Read more
[iOS] Using ReplayKit can resolve in a black screen and soft lock the ap...
To reproduce: 1. Open attached project "ReplayKitBug.zip" 2. Open "CameraScene.unity" scene 3. Build for iOS 4. Deploy the Xcode pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1