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[Oculus] Standalone build crashes when HMD USB cable is unplugged during...
Standalone build crashes when HMD HDMI cable is unplugged Steps to Reproduce 1. Open attached project2. Add Player Settings > XR ... Read more
In Holographic window buttons aren't re-enable after exiting play mode
Steps to reproduce:1. Create a new project2. Switch to UWP3. Enable XR4. Open Holographic window and connect to HoloLens5. Enter and... Read more
[SRP][VR] Performance is significantly worst using Single Pass Instanced...
Steps to reproduce:1. Create a new HDRP project2. In Player Settings, set 'Virtual Reality Supported' to true, and choose Open VR3. ... Read more
[XR SDK] [HDRP] XRSettings.gameViewRenderMode does not change Game View ...
Reproduction steps:1. Open the attached project ("Set-VR-Game-View.zip")2. Open "SampleScene" scene3. Enter Play mode4. Press F12 (C... Read more
[XR] [MockHMD] LeftEye isn't rendered correctly when stereo camera is se...
Reproduction steps:1. Open attached project ("XR_LeftRightCameraIssue.zip")2. Open "SampleScene" scene3. Enter Play mode4. In Game w... Read more
[VR][19.3] Editor crashes when entering play mode with Terrain
Steps to reproduce:1. Create a new project2. Add Terrain3. Enable VR4. Enter play mode Results: Editor Crashes Reproduced with: 2019... Read more
[Oculus Go][Oculus Quest] Input field doesn't respond to interaction and...
Repro steps:1. Open user attached project2. Build and Run on an Oculus Go/Quest3. Point the controller on to the input field and pre... Read more
[XR][OpenGL] A non system-generated input signature parameter (BLENDINDI...
Repro steps:1. Open attached project2. Make sure target platform is set to Android3. Player Settings -> XR Settings -> enable ... Read more
[XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially wit...
Repro steps:1. Open user attached project2. Switch build target to Android3. Player Settings -> XR Settings -> Add Oculus SDK4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved