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Fixed in 2021.2.X

Planned for 2020.3.X



Found in






Issue ID




[XR SDK] [HDRP] XRSettings.gameViewRenderMode does not change Game View Render Mode



Reproduction steps:
1. Open the attached project ("")
2. Open "SampleScene" scene
3. Enter Play mode
4. Press F12 (Can be changed in "Toggle Game View Script" Game object)

Expected result: GameView Render Mode changes
Actual result: GameView Render Mode never changes

Reproducible with: HDRP 7.5.1, 8.2.0, 10.1.0 (2019.4.14f1, 2020.1.12f1, 2020.2.0b10, 2021.1.0a3)
Could not test with: 2018.4.28f1 (XR SDK not available)

  1. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in Unity 2021.2.0a1.

Comments (4)

  1. 30ecc52fbe6803584958083069685ed2?d=mm


    Jan 08, 2021 18:52

    I'm glad there is a fix in, but are there any plans to back fix this issue for 2020.1/2 or even 2021.1? Waiting till 2021.2 would likely mean waiting most of a year to see this but fixed in a stable release of the engine... It would be very useful to let players turn off mirror mode to improve performance before then.

  2. 30ecc52fbe6803584958083069685ed2?d=mm


    Dec 10, 2020 00:07

    As of 2020.1.16/7f1 it's still locked to the left eye view but the left eye is working in standalone builds as well. Yippee ki yay!

  3. 30ecc52fbe6803584958083069685ed2?d=mm


    Dec 02, 2020 01:50

    As of 2020.1.15f1 the game view is no longer constantly black in editor, but it's still locked to just showing the left eye. (The scene view dropdown menu to change views is still broken, but it does not default to "None" like in 2020.1.13f1.)

  4. 30ecc52fbe6803584958083069685ed2?d=mm


    Nov 16, 2020 17:52

    As of 2020.1.13f1 this bug is also present in editor (the scene view is black in editor and the drop down above the scene view can't be changed at all). The scene view is not broken in 2020.1.12f1.

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