Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
2019.4
2020.2.0b2
Issue ID
1280266
Regression
Yes
[XR] [MockHMD] LeftEye isn't rendered correctly when stereo camera is separated to Left/Right with MultiPass Rendering
Reproduction steps:
1. Open attached project ("XR_LeftRightCameraIssue.zip")
2. Open "SampleScene" scene
3. Enter Play mode
4. In Game window set target eye to both (or right eye)
Expected result:
- Both eyes render correctly
Actual result:
- LeftEye Camera is rendered as RightEye.
- RightEye Camera is not rendered.
Reproducible with: 2019.4.2f1, 2020.1.0b14, 2020.2.0a16 (XR SDK)
Not reproducible with: 2018.4.24f1 (Legacy XR)
Tested:
- MockHMD (does reproduce on both Multi Pass and Single Pass Instanced)
- Oculus (reproduces on Multi Pass only)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
- Builds fail without a useful error message when building a project with invalid product name
Add comment