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[iOS][VR] Field of View is really small when the VR view is initialized
Steps to reproduce:1. Download and open case 940900.zip2. Build & Run to an iOS device3. Press on the Cardboard icon at bottom r... Read more
[WindowsMR] Unity repeatedly asserts when starting play-in-Editor withou...
Steps to reproduce:1. Open the attached project2. Open the default scene3. Switch platform to Windows Store4. Play the scene (when M... Read more
[Gear VR] Bounced light effects are not visible on Gear VR
On S7 Gear VR with Mali chips I see no bounce light effect. The effect is clearly visible on the same device in a non-VR app, and in... Read more
Asset creation errors and obsolete material warnings thrown in the Conso...
Steps to reproduce:1. Create new Unity project2. Open Build Profiles window3. Press “Add Build Profile” button4. Select Meta Quest P... Read more
[VR] Motion Blur image effect shows black bars on sides in non-single pa...
The motion blur image effect renders semi-transparent black bars on the sides of each view in non-single pass stereo rendering. Atta... Read more
[SPS | Android] Target eye test breaks for Single-Pass Stereo on Gear VR...
On Android VR platforms you can assign target eye successfully with the multi pass Stereo Rendering Method, but using single pass st... Read more
Log Message SPAM When Hololens is connected via Holographic Emulation to...
Steps to reproduce:1. Open the attached project2. Open the main.unity scene3. In Player Settings, enable Virtual Reality Support and... Read more
Crash in UnityEngine.XR.WSA.Input.InteractionManager:Initialize
Steps to reproduce:1. Open the attached project2. Open the Crash scene3. Switch platform to WindowsStandalone (or Windows Store, if ... Read more
[VR]Using GrabPass for UI elements inside Overlay canvas freeze the editor
Steps to reproduce:1. Download and open the attached project2. Enter Playmode with VR on Result: freeze leading to a crash. Reproduc... Read more
No icons for XR components
Steps to reproduce : - create a new game object- go to Add component- select the XR category and notice none of the components have ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS