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[XR] [Skybox] Skybox rendering does not respect far plane setting, occlu...
Using a very simple scene, some or all geometry is not being rendered in Play mode. This bug occurs on: - Unity: 2019.3.3f1 or 20... Read more
[XR] RenderViewportScale value changes show occlusion mesh and/or transl...
Changes to the RenderViewportScale value cause problems that won't be acceptable in games, including: * visible occlusion mesh * du... Read more
Focus plane does not change according to scene objects in Stereo Display...
Steps to reproduce: 1. Download and open the attached project on a PC with a 3D Display capable monitor 2. Build for Standalone 3. R... Read more
Google VR on iOS Xcode Permission Denied on shell scripts
When attempting to build a cardboard application with the latest Google VR package, Xcode will fail with a permission denied error o... Read more
[ARCore][Android] Application quits/crashes after leaving "HelloAR" scen...
To reproduce: 1. Open attached project and build to Android 2. Make sure device is in the Airplane mode 3. Open application and choo... Read more
[Vuforia][Android] Application does not open after denying camera permis...
How to reproduce: 1. Open attached project "VuforiaBug" (make sure that app isn't installed on device already) 2. Build to Android 3... Read more
[Android][ARCore] AR scene with 6DOF Cube crashes when deploying with IL...
How to reproduce: 1. Open attached project and enabled "ARCore" support 2. Build to Android device 3. After launching application, s... Read more
View breaks when eyeTextureResolutionScale / renderViewportScale are cha...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode in VR Expected result: render scale and resolution ... Read more
[Hololens] Textures are not rendered when using Camera.SetTargetBuffers
How to reproduce: 1. Open the attached "UWPTest.zip" project 2. Build to UWP 4. Open the Visual Studio Solution file, located in th... Read more
[XR][Lumin] Build leaves custommanifest file behind if the build fails
Using a unsupported privilege on Lumin projects causes the build to fail and leaves behind an invalid manifest.xml file that will be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects