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[XR][WMR] Headset does not recenter when using XR.InputTracking.Recenter
How to reproduce: 1. Open the attached project 2. Open 'Test' scene 3. Enter Play mode with Windows MR headset attached 4. Press 'Ca... Read more
[VR]Standard Shader Parallax Mapping causes warping when using Trilinear...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode in VR 3. Position self so the edge of the object is... Read more
Building MPK File for Lumin Platform from command line results in a crash
Steps to reproduce: 1. Download the attached project 2. Build it from command line with the following arguments <path to editor> -q... Read more
[OpenVR] Incorrect controller input mapping when using Windows MR headset
How to reproduce: 1. Open the attached "UnityMR_Validation.zip" project 2. Open the "UnifiedInputTest_Scene" scene 3. Enter the Play... Read more
[XR][Android] Draw Call VR performance regression across all mobile devi...
Steps to reproduce: 1. Open user attached project 2. Integrate the Oculus Utilites package (https://developer.oculus.com/downloads/p... Read more
[XR] CommandBuffer.SetSinglePassStereo doesn't affect Opaque objects wit...
How to reproduce: 1. Open the user's project 2. Enter the Play Mode Expected result: Opaque Materials are reflected in the same way... Read more
[XR][OpenGL] A non system-generated input signature parameter (BLENDINDI...
Repro steps: 1. Open attached project 2. Make sure target platform is set to Android 3. Player Settings -> XR Settings -> enable "Vi... Read more
[Vuforia] [IOS] Vuforia detects object again with "TrackableBehaviour.St...
Reproduction steps; 1. Open the attached project. 2. Build it to an iOS device - Allow it to use the camera if asked. 4. Point it t... Read more
Building with il2cpp, arm64, and daydream/cardboard causes unresponsive ...
How to reproduce: 1) Create a new project. 2) Import the googlevr unity package 1.170.0 (https://github.com/googlevr/gvr-unity-sdk/r... Read more
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