Search Issue Tracker

Won't Fix

Votes

5

Found in

Issue ID

1100932

Regression

No

Building with il2cpp, arm64, and daydream/cardboard causes unresponsive app.

XR SDK

-

How to reproduce:
1) Create a new project.
2) Import the googlevr unity package 1.170.0 (https://github.com/googlevr/gvr-unity-sdk/releases)
3) Enable XR and add daydream to the SDK list.
4) Change Player Settings->Other Settings->Scripting Backend to il2cpp
5) Set Player Settings->Other Settings->Target Architecture to include only ARM64
6) Set Player Settings->Other Settings->Minimum API Level to the appropriate level for the test device.
7) Build and Run

Expected Result: App runs correctly and displays daydream entry scene.
Actual Result: App is unresponsive after displaying a single frame rendered with a mono camera.

Reproducible in: 2019.1.0a9, 2017.4.15f1

Tested on: s9 and s8.

Notes:
-Also tested mono+x86/armv7 and il2cpp+x86/armv7. Both build working apps.

  1. Resolution Note (2018.3.X):

    We are no longer fixing issues in 2018.3. If your issues still occurs in Unity 2018.4 or Unity 2019.3 and greater, please re-submit your bug for consideration. Workaround: update to the latest GVR Plugin.

Comments (4)

  1. unity_xBzMY11q312Cmw

    Jun 28, 2019 18:02

    UPDATE: oops i realize i put the wrong version of the gvr sdk i had on my original post. Either way, It does seem that updating the gvr SDK has solved this issue. ( Also for anyone else reading this who has the same issue, the correct way to update your gvr sdk is to delete the GoogleVR folder while not in a scene using gvr. then to re-import the GoogleVR folder from the latest sdk. i did this all outside of unity and when i came back in my problem was solved.

  2. unity_xBzMY11q312Cmw

    Jun 28, 2019 04:53

    Building the game without ARM64 as target architecture fixed the game. but i need to build to ARM64 for google play requirement

  3. unity_xBzMY11q312Cmw

    Jun 28, 2019 04:49

    i think i may be having the same issue. I have a game where i switch in between VR and non VR mode. But the switch no longer is working when i changed the build setting for google play to IL2CPP, ARM64.
    I then unchecked the ARM64 and just built it for ARMv7.
    i have 1.30.0 version of the GVR sdk.
    running unity 2018.3.11

  4. DavidOG

    Jun 12, 2019 15:07

    Was having same issue, upgrade the GVR SDK to 1.200.0 solved it.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.