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[Android] Spurious "Unable to find libaudioplugingvrunity" error in `adb...
Steps to reproduce: 1. Open user attached project 2. Build & Run to an Android device 3. Check the logcat and observe the "Unable to... Read more
[XR][WMR] Headset does not recenter when using XR.InputTracking.Recenter
How to reproduce: 1. Open the attached project 2. Open 'Test' scene 3. Enter Play mode with Windows MR headset attached 4. Press 'Ca... Read more
[VR]Standard Shader Parallax Mapping causes warping when using Trilinear...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode in VR 3. Position self so the edge of the object is... Read more
Building MPK File for Lumin Platform from command line results in a crash
Steps to reproduce: 1. Download the attached project 2. Build it from command line with the following arguments <path to editor> -q... Read more
[OpenVR] Incorrect controller input mapping when using Windows MR headset
How to reproduce: 1. Open the attached "UnityMR_Validation.zip" project 2. Open the "UnifiedInputTest_Scene" scene 3. Enter the Play... Read more
[XR][Vulkan][Quest] App crashes on launch
Repro steps: 1. Create a new project 2. Switch build target to Android and add XRSDK 3. Switch Graphics API to Vulkan 4. Build and R... Read more
[XR][WindowsMR] Using camera with Near Clipping Plane is set to 0.01 res...
Steps to reproduce: 1. Download attached project 2. Switch to UWP and enable XR 3. Make sure that Cameras Near Clipping Plane is set... Read more
[XR] Online documentation is missing for Vuforia AR package
Online documentation, changelog, license information is missing for Vuforia Engine AR. Offline documentation opens up on clicking. ... Read more
[Vuforia] [IOS] Vuforia detects object again with "TrackableBehaviour.St...
Reproduction steps; 1. Open the attached project. 2. Build it to an iOS device - Allow it to use the camera if asked. 4. Point it t... Read more
Building with il2cpp, arm64, and daydream/cardboard causes unresponsive ...
How to reproduce: 1) Create a new project. 2) Import the googlevr unity package 1.170.0 (https://github.com/googlevr/gvr-unity-sdk/r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file