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Default Vuforia's material names are wrapped and displayed in multiple l...
All the default material's names for Vuforia asset's predefined database are displayed in multiple lines under mesh renderer for Ima... Read more
[WindowsMR][Remoting] - With the Enable Mixed Reality Remoting apps fail...
With the bool enabled for Enable Mixed Reality Remoting set to true the app when launched will stay as a 2D app and have 2 holograph... Read more
[XR] Occlusion occludes objects even when it doesn't need to in VR
Steps to reproduce: 1. Download and open the attached project 2. Enter Play Mode 3. Select Player (origin)(Clone) 4. On the Negate t... Read more
[XR][SteamVR] Editor crashes on Valve.VR.CVRChaperone.GetPlayAreaSize wh...
Reproduction steps: 1. Open the user's attached project 2. Load the "Game" scene 3. Enter Play mode 4. Exit SteamVR -- Observe the c... Read more
[XR][XRSDK][Cardboard] Stopping XR subsystems causes a corrupted image t...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Notice what's displayed on the screen 4. Press the INIT VR... Read more
[XR SDK][MockHMD] Editor crashes after switching rendering modes and ent...
How to reproduce: 1. Create a new project 2. Add Terrain Game object to the scene (Right click on Hierarchy window->3D Object->Terra... Read more
[VR]OpenGL initialization is slow, resulting in a crash due to SteamVR o...
Steps to reproduce: 1. Create a new project 2. Download the SteamVR package 3. Set Graphics API to OpenGLCore 4. Open scene "example... Read more
[XR] Oculus Virtual reality SDK is not detected on making a build for An...
Oculus Virtual reality SDK is not detected on making a build for Android Steps to Repro: 1. Create new or open attached project 2. ... Read more
[Cardboard] [iOS] Eyes are stretched horizontally when a project is buil...
Eyes are stretched horizontally when a project is build using cardboard SDK Steps to reproduce: 1. Open attached project 2. File > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects