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[Non-HMD | OpenGL] Camera rotation in the Build slightly differs from th...
To reproduce:1. Open QA's attached project2. Build on Windows x64 and run it3. Press Right or Left arrow keys to switch views Expect... Read more
[SRP-HD] High Definition pipeline fails to drive Vive HMD
On a Windows PC, Play mode in the Editor fails to render a simple scene into the Vive HMD when the High Definition Render pipeline i... Read more
[XR][VR] API's aren't upgraded when XR project are imported in 2020.2 an...
VR project APIs aren't upgraded when the project is opened in 2020.2 and 2021 version. Scripts need to be updated manually to resolv... Read more
[XR][Oculus Quest] Device's rotation axes are inverted when building an ...
To reproduce:1. Open any project2. Set up and Build for Oculus Quest3. Observe the application via the device Result: rotation axes ... Read more
[XR SDK] XRDevice.refreshRate returns 0
How to reproduce:1. Open attached project ("XRRegressions.zip")2. Open SampleScene scene3. Enter Play mode4. Open Console window Exp... Read more
Analog input for OpenVR controllers doesn't go through for non-HTC manuf...
Tagged as Won't Fix because the underlying issue is a lack of data coming from SteamVR/OpenVR. This issue was found by a customer wh... Read more
[UaaL][Daydream][Android] Daydream package is not added to AndroidManifest
Open attached project:1. Open attached project, notice that VR Supported is enabled and Daydream is added as SDK2. Build to Android ... Read more
[WindowsMR][Input] - Press Type is returning None instead of expected ou...
Steps to reproduce:1. Open the attached project2. Open the Main.unity scene3. Switch platform to Windows Store4. Build and run for H... Read more
(V/X)RSettings.isDeviceActive documentation is misleading
Misleading docs lead to this report: Steps to reproduce:1. Open the attached project.2. Connect an Oculus Rift to your PC.3. Press p... Read more
[XR] Editor crashes on removing vuforia resource files
Editor crashes on removing vuforia resource files after disabling "Vuforia Augmented Reality Supported" in XR settings Steps to Repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default