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[Non-HMD | OpenGL] Camera rotation in the Build slightly differs from th...
To reproduce: 1. Open QA's attached project 2. Build on Windows x64 and run it 3. Press Right or Left arrow keys to switch views Ex... Read more
[SRP-HD] High Definition pipeline fails to drive Vive HMD
On a Windows PC, Play mode in the Editor fails to render a simple scene into the Vive HMD when the High Definition Render pipeline i... Read more
[XR][VR] API's aren't upgraded when XR project are imported in 2020.2 an...
VR project APIs aren't upgraded when the project is opened in 2020.2 and 2021 version. Scripts need to be updated manually to resolv... Read more
[XR][Oculus Quest] Device's rotation axes are inverted when building an ...
To reproduce: 1. Open any project 2. Set up and Build for Oculus Quest 3. Observe the application via the device Result: rotation a... Read more
[XR SDK] XRDevice.refreshRate returns 0
How to reproduce: 1. Open attached project ("XRRegressions.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Open Console window... Read more
Analog input for OpenVR controllers doesn't go through for non-HTC manuf...
Tagged as Won't Fix because the underlying issue is a lack of data coming from SteamVR/OpenVR. This issue was found by a customer w... Read more
[UaaL][Daydream][Android] Daydream package is not added to AndroidManifest
Open attached project: 1. Open attached project, notice that VR Supported is enabled and Daydream is added as SDK 2. Build to Androi... Read more
[WindowsMR][Input] - Press Type is returning None instead of expected ou...
Steps to reproduce: 1. Open the attached project 2. Open the Main.unity scene 3. Switch platform to Windows Store 4. Build and run f... Read more
(V/X)RSettings.isDeviceActive documentation is misleading
Misleading docs lead to this report: Steps to reproduce: 1. Open the attached project. 2. Connect an Oculus Rift to your PC. 3. Pr... Read more
[XR] Editor crashes on removing vuforia resource files
Editor crashes on removing vuforia resource files after disabling "Vuforia Augmented Reality Supported" in XR settings Steps to Rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file