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[WP8] Reflections jitter on landscape rotation
To reproduce: 1. Open the attached project. It contains a shader that uses reflection and a scene that demonstrates the shader in ac... Read more
Deploying application through Visual Studio or Application Deployment to...
Deploying applications through Visual Studio or Application Deployment tool causes error. This prevents from launching applications... Read more
Use of System.Security.Cryptography.CryptoStream() causes errors to be t...
This issue has regressed from version 4.3.2. System.Security.Cryptography.CryptoStream() is actually available for Windows Phone 8 h... Read more
Application crashes after several screen lock-resume operations in devel...
Steps to reproduce: 1. Create an empty project or open any other one 2. Set the project to Development Build 3. Deploy it to Windows... Read more
[WP8] Serialization Weaver fails to resolve System.Windows.Visibility
To reproduce: 1. Open repro.zip. It's a project that contains a .dll that uses System.Windows.Visibility 2. Build for WP8 3. Notice ... Read more
[WP8] Korean keyboard is still in latin when entering a password
To reproduce: 1. Open attached project. It is the uGUI example scene 2. Build & Run the touch input scene for wp8 3. Make sure the p... Read more
PlayMaker throws ReflectionTypeLoadException when building for WP8
To reproduce: 1. Import "realrepro" package. It contains playmaker. 2. Try to build for WP8 - ReflectionTypeLoadException is thrown ... Read more
InputField's OnValueChanged is not firing on WP8
To reproduce: 1. Open attached project 2. Open scene example. It contains an input field and a label that gets changed to the text e... Read more
Development build AngryBots crash on lower memory devices
Steps to reproduce: 1. Build and run AngryBots project. Development build should be enabled. 2. Connect to profiler 3. After some ti... Read more
Calling Physics2D.OverlapCircleNonAlloc() crashes WP8 application
Steps to reproduce: 1. Create a project which uses Physics2D.OverlapCircleNonAlloc() function. Described here: http://docs.unity3d.c... Read more
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