Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0b1
Issue ID
588463
Regression
No
Development build AngryBots crash on lower memory devices
Steps to reproduce:
1. Build and run AngryBots project. Development build should be enabled.
2. Connect to profiler
3. After some time application will crash with error in player log:
"d3d11: failed to lock vertex index buffer, offset 378864 size 96 [8007000e]" or similar. See AngryBots_Lumia520_1.log and AngryBots_Lumia520_2.log
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
shubhamswaraj2021
Aug 19, 2020 05:43
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
adbourdages
Dec 06, 2014 17:16
Running into the same issue (connecting to the profiler is the trigger point) with 4.6.0f3