Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0b1
Issue ID
588463
Regression
No
Development build AngryBots crash on lower memory devices
Steps to reproduce:
1. Build and run AngryBots project. Development build should be enabled.
2. Connect to profiler
3. After some time application will crash with error in player log:
"d3d11: failed to lock vertex index buffer, offset 378864 size 96 [8007000e]" or similar. See AngryBots_Lumia520_1.log and AngryBots_Lumia520_2.log
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
adbourdages
Dec 06, 2014 17:16
Running into the same issue (connecting to the profiler is the trigger point) with 4.6.0f3