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[WSA] TouchScreen keyboard issue
Windows TouchScreen keyboard keys can be held down to get an option for a different char selection. For example, "qwerty" key's line... Read more
[StandardAssets][WinRT] Building the standard assets project fails after...
Building the standard assets project fails after building once, due to certificate errors. Removing the WSATestCertificate files and... Read more
[Win Store Apps] URI issue
When WSA application is initialized and is running in background, using Windows "Run" window we can pass arguments with URI method b... Read more
[Win Store Apps] Application can't change its orientation
Repro steps: 1. Open project "screen resolution.zip"; 2. Build it to Win Store Apps; 3. Open solution and in Package.appxmanifest ma... Read more
[UWP][MSBug] WACK: The app failed prelaunch test for UWP
This is not a bug. It happens when app targets 10.0.14393.0 SDK but is ran on Windows 10586 OS with WACK (version 10.0.14393.0) We ... Read more
[UWP] App fails to deploy at first attempt when using "Generate C# Projects
1. What happened UWP App fails to deploy at first attempt when using "Generate C# Projects" 2. How we can reproduce it using the ex... Read more
[WSA][UWP] Player crashes on launch on Lumia 950/950XL with debug/releas...
Steps to reproduce: 1. Open any Unity project or create a new Unity project 2. Build for WSA Universal 10 SDK 3. Connect a Microsoft... Read more
Editor's console unable to display unicode characters
Building to Universal Windows Platform, when pc has Windows 10 Japanese version (display language: Japanese), errors in editor's con... Read more
[WSA] Back-end automatically switches to il2cpp when importing a project...
Steps to reproduce: 1. Create a new project with any version of Unity (except with 2017.2.0a3) 2. Switch platform to Windows Store 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow