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[UWP] Using the MS HRTF Spatializer plugin fails WACK Windows security f...
Steps to reproduce:1. Open attached project "865507.zip"2. Build WSA Universal 10 SDK3. Open VS solution4. Start WACK test (only che... Read more
[UWP] Editor's player settings are missing "Bluetooth" capability
In Visual Studio 2015, Package.appxmanifest capabilities list has "Bluetooth" option. In editor's player setting there is no such ca... Read more
Editor's console unable to display unicode characters
Building to Universal Windows Platform, when pc has Windows 10 Japanese version (display language: Japanese), errors in editor's con... Read more
[WP10][UWP] Virtual keyboard's input doesn't work
Repgression in 5.2.1p2; Repro steps:1. open attached project "uiInput.zip";2. build to Universal 10 and deploy on Windows Phone 10;3... Read more
[UWP] STARTPROCESSTASK Out of Memory when building Master x86 build
To reproduce:1. Open project attached by the user2. Switch to Windows Store Platform UWP build type - XAML3. Open Tools->Configur... Read more
[WSA] Anti Aliasing does't work on Windows Store Apps
Anti Aliasing doesn't work on Win Store Apps.Reproducible on 4.3.4f1, 4.5.0, 4.5.1, 5.0.0 versions; Repro steps:1. Open new project;... Read more
[UWP][MSBug] WACK: The app failed prelaunch test for UWP
This is not a bug. It happens when app targets 10.0.14393.0 SDK but is ran on Windows 10586 OS with WACK (version 10.0.14393.0) We s... Read more
[WSA][UWP] Player crashes on launch on Lumia 950/950XL with debug/releas...
Steps to reproduce:1. Open any Unity project or create a new Unity project2. Build for WSA Universal 10 SDK3. Connect a Microsoft Lu... Read more
[WSA] Build and Run On option is greyed out selecting Universal 10 SDK
Impossible to select Build and Run on target, when Universal 10 SDK is selected. Repro image: https://oc.unity3d.com/index.php/s/w6q... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument