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Windows Store installers contain both stripped and unstripped PDBs for U...
If you look at any configuration/platform folder for Windows Store playback engines, you'll see there are 2 PDBs for UnityPlayer.dll... Read more
[UWP] Universal Windows native dll is ignored in Release/Master but work...
Steps to reproduce: 1. Open attached project "839333.zip" 2. Open scene "Dummy" 3. Build for Local Machine 4. Once building is done... Read more
[UWP][WSA] Prefab instantiated in runtime still references prefab if tha...
Steps to reproduce: 1. Open attached project "838737.zip" 2. Open scene "repro" and run it 3. Notice that both lines return same In... Read more
[WSA][UWP] text indicator is locked at the end of text in UI.InputField ...
Steps to reproduce: 1. Open attached project 2. Build for WSA UWP 3. Deploy on Windows Phone 10 mobile device 4. Tap on InputField a... Read more
[UWP] STARTPROCESSTASK Out of Memory when building Master x86 build
To reproduce: 1. Open project attached by the user 2. Switch to Windows Store Platform UWP build type - XAML 3. Open Tools->Configur... Read more
Visual studio fails to resolve assembly with Photon Voice when Editor bu...
Steps to reproduce: 1. Open "RemoteUserUnity" project 2. Open "game" scene 3. Go to build settings 4. WSA universal 10 solution with... Read more
[HoloLens] Connect button has no effect in Holographic Emulation Mode: R...
Steps to reproduce: 1. Create a new Unity project 2. Open player settings for WSA 3. Enable "Virtual Reality Supported" and Add "Win... Read more
[WSA] Unhandled exception is thrown when using UI ScrollView Game object
Reproduction steps: 1. Create a new project and scene and add UI -> ScrollView GameObject (Or open the attached project 2. Build to ... Read more
Windows Store builds get UnauthorizedAccessException error when try to c...
When trying to create directory with Directory.CreateDirectory on Windows Store app build, "UnauthorizedAccessException" is thrown. ... Read more
[HoloToolkit] : 5.7: InputField keeps getting refocused when using HoloL...
Steps to reproduce: 1. Open attached project 2. Open Build Window by clicking "HoloToolkit/Build Window" menu item 3. Enter Build di... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts